-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[GH-411] Dungeon supercampaign scene #478
base: main
Are you sure you want to change the base?
Conversation
…nment to support campaigns with different amount of levels and level indicators in scene.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
When in the dungeon campaigns map screen, the back button takes me to the Overworld
, it should take me to Dungeon
.
Here's some easier code for fetching the user without needing to know the name! |
Also I think it would be nice that if a level has a max number of units, it automatically deselects the leftover units, but I believe that is a backend change. |
Yes, we'll need a PR in the backend for that to be made properly: #485 |
Part of #411
Motivation
Connect the backend features that implement the dungeon supercampaign, its campaign and levels with our client.
Summary of changes
How has this been tested?
In order to win the dungeon levels and test all the available levels in the campaign, you may need to edit the character.csv in the backend and reduce El1xir's life to 10, so that you can easily beat it in this first level.
Checklist